Videos of students using technology to conduct research and demonstrate critical thinking:
Screen captures and data pulled from Prodigy Learning website that proves they are able to communicate and work collaboratively:
5th Grade students playing Prodigy, a math website where students practice standards by battling other students or players. Students choose and customize the wizard they play as and challenge each other and follow quests in worlds. Challenges involve students by allowing them to cast spells that will work if they answer the question correctly or count as a miss if they get the question wrong.
List of opportunities and resources provided to students using technology to conduct research and demonstrate critical thinking:
- Brain Pop/ Brain Pop Jr.– a website which clearly and amusingly explains certain subjects and topics in a short video.
- Math Manipulatives – for everyday use with students and enhance any lesson with the sense of touch.
- I-Ready – a website in which students receive math and reading lessons which include but isn’t limited to fill in the blank, multiple choice, and matching questions. Includes a gaming component and short videos.
- Wild Kratts – Nature/Science motivated videos to help young students understand the world around them in an easier manner
- Prodigy – a computer game that is driven by mathematic lessons to advance, also allows to work with friends to solve problems.
- Think Central – Is used in connection to our promethean boards to engage students by interactive lessons from their own textbook.
- Khan Academy – Math Website with detailed explanations for at home learning and class enhancement.
- Code.org – An amazing website which teaches the students how to manipulate computer language and program their own animations, videos, music, etc.
- Study Jams – Science Music Videos, to make science catchy through a song and easy to remember!
- Pearson – Both textbook and website bring a lot of ways to be interactive explore math and science in the real world.
- My Classroom Economy – bring math to life with classroom economy and open student checking accounts to learn money management.
- VR Headset- used for enhancing real world problems in math and science apps
- Kahoot – A class quiz game, students must work in teams to get the correct answer, whichever group has the most at the end wins!
- Teachers and Partners through their own knowledge
- Landscape and Nature around Campus
- In house Science, and Culinary fields trips
- Active Expression remotes
- Engineering Design Process
- Math Centers
- LEGO Challenge
- Cameras used to learn about thermal imaging
- VR Math and Science Apps
- Lego Club
- Coding club
- Baking Club
- Experiment Club
Screen captures from Gizmos website that proves they are able to use virtual and remote laboratories:
5th Grade students work on Gizmos. This website has curriculum and standards aligned virtual labs that students complete in order to gain a deeper understanding of the concepts taught in class. The activities require students to use the scientific method and calls for students to extend their thinking and apply what they learned to real world situations, solve problems, and share data.